All posts

RANKDCinema Ranked
October 20, 2026

Cinema Ranked: Disclosure Day (D Rank)

Kris on Steven Spielberg's Disclosure Day: an intriguing premise, a disjointed and predictable story, a toothless climax, and a D-tier verdict for 2026.

  • Community
  • Cinema Ranked
Read the post
RANKBCinema Ranked
October 16, 2026

Cinema Ranked: Street Fighter (B Rank)

Kris saw Street Fighter in IMAX with his brother, a fellow lifelong player. Great visuals, a real Blanka, a few misses, and a B-rank verdict.

  • Community
  • Cinema Ranked
Read the post
October 13, 2026

Mapping the City, and a Few Loose Ends

Scott mapped where NYTE City's population actually clusters, which turned up a New Orleans zombie who reportedly controls every rat in the city, plus a few smaller rules questions. Full notes on Patreon.

  • Shadows
Read the post
October 10, 2026

The Threat Codex, and What It Costs to Lose an Arm

A repeatable framework for building NPCs fast, a damage-type system where blades and called shots change what armor can stop, and armor with a real Integrity pool. Full breakdown on Patreon.

  • Shadows
Read the post
October 6, 2026

Building the Cyborg: Kicker Dice, Plasma Cannons, and a Name That Didn't Stick

Three meetings spent nailing down what actually separates a Cyborg from a Professional with some cybernetics installed. The answer landed on kicker dice, power-hungry weapons gated by the fiction, and choice as the archetype's real theme. Full story on Patreon.

  • Shadows
Read the post
October 3, 2026

Getting Combat Out of Deighton's Head, One Question at a Time

Scott showed up with a full list of combat questions he'd hit while writing the section: dodge limits, dice explosions, firing modes, range bands. Range bands turned out to be the cleanest design win of the year. Full rundown on Patreon.

  • Shadows
Read the post
September 29, 2026

Where We're At: Defining the MVP

This stretch we defined what "finished" actually means for the Core Rulebook: five playable archetypes (Professional, Cyborg, Arcanist, Werewolf, Vampire) and a real GM guide. Arcanist and Vampire are nearly done, Werewolf has the most work left, and we landed on some ideas for it we're excited about. Full sit-rep on Patreon.

  • Shadows
Read the post
September 26, 2026

Social Encounters, Part 3 of 3: Wave-Based Turns

The resolution. No more initiative rolls, no more contested dice against NPCs — just "whoever starts it, starts it," with fixed Difficulty numbers that actually mean something about who the NPC is. Three weeks after Deighton said he'd never use this system, he helped design the version that shipped. Full before-and-after on Patreon.

  • Shadows
Read the post
September 22, 2026

Social Encounters, Part 2 of 3: Talking It Through

We went back to figure out why the Social Encounters draft wasn't landing for Deighton. Instead of defending it, we asked him to talk through how he'd actually run the scene himself — no rules, just instinct. What came out of that changed the whole conversation. Full breakdown on Patreon.

  • Shadows
Read the post
September 20, 2026

Social Encounters, Part 1 of 3: The Pushback

We had a full draft of the Social Encounters rules ready to go. Ken read it out loud to Deighton at our last meeting. Deighton — the guy who's been running this system for twenty years — told us flatly he didn't get it, wouldn't use it as written, and that it broke the flow of actual roleplay. Full story on Patreon.

  • Shadows
Read the post
September 12, 2026

The Unseen Court: What's Actually Been Living in Deighton's Head

We'd had "Unseen Court" scattered across our notes for years without ever nailing down what it actually is — a vampire prince who is his entire bloodline, an alien intelligence steering NYTE City's tech since the 80s, and more. Full rundown's up on Patreon.

  • Shadows
Read the post
September 6, 2026

The Site Got a Full Rebuild

We tore the old site down to the studs and rebuilt Get Dangerous Games from scratch — hosted fiction, a native blog, refreshed YouTube and Podcasts pages, and a lot more. Here's the tour.

  • Studio Update
  • Site
Read the post
September 18, 2023

Content Creator Showcase (With 20MinuteGamer!)

d33KODE sat down with Nick from 20MinuteGamer for an hour of gaming nostalgia, publisher talk, and Elden Ring gushing.

  • YouTube
  • Community
Read the post
July 25, 2023

The Winds, They Are a Changin'

Why the blog's going quiet on the daily cross-posts — and what we're doing instead.

  • Studio Update
Read the post
May 4, 2023

Archetype Mini-Series!

Fiction Factory dives into Shadows' character archetypes one episode at a time — the Human and the Arcanist are up first.

  • Shadows
  • Podcast
Read the post
March 27, 2023

NYTELights Progress Report #5

Synergy System balance notes from a 32-hour beta test, plus a first look at what's coming to NYTE City's lore and GM section.

  • Shadows
  • Dev Update
Read the post
March 27, 2023

Get Dangerous Teases Upcoming Quick Start Guide for Shadows RPG

The crew dug into the Shadows RPG Quick Start Guide while d33KODE was away — here's a first look at what's coming.

  • Shadows
  • Dev Update
Read the post