FROM THE STUDIO
The Blog
Dev notes, studio updates, and dispatches from wherever the crew's attention has wandered — Shadows RPG progress, new content, and whatever else feels worth writing down.
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Cinema Ranked: Disclosure Day (D Rank)
Kris on Steven Spielberg's Disclosure Day: an intriguing premise, a disjointed and predictable story, a toothless climax, and a D-tier verdict for 2026.
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RANKB
Cinema Ranked: Street Fighter (B Rank)
Kris saw Street Fighter in IMAX with his brother, a fellow lifelong player. Great visuals, a real Blanka, a few misses, and a B-rank verdict.
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Mapping the City, and a Few Loose Ends
Scott mapped where NYTE City's population actually clusters, which turned up a New Orleans zombie who reportedly controls every rat in the city, plus a few smaller rules questions. Full notes on Patreon.
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The Threat Codex, and What It Costs to Lose an Arm
A repeatable framework for building NPCs fast, a damage-type system where blades and called shots change what armor can stop, and armor with a real Integrity pool. Full breakdown on Patreon.
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Building the Cyborg: Kicker Dice, Plasma Cannons, and a Name That Didn't Stick
Three meetings spent nailing down what actually separates a Cyborg from a Professional with some cybernetics installed. The answer landed on kicker dice, power-hungry weapons gated by the fiction, and choice as the archetype's real theme. Full story on Patreon.
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Getting Combat Out of Deighton's Head, One Question at a Time
Scott showed up with a full list of combat questions he'd hit while writing the section: dodge limits, dice explosions, firing modes, range bands. Range bands turned out to be the cleanest design win of the year. Full rundown on Patreon.
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Where We're At: Defining the MVP
This stretch we defined what "finished" actually means for the Core Rulebook: five playable archetypes (Professional, Cyborg, Arcanist, Werewolf, Vampire) and a real GM guide. Arcanist and Vampire are nearly done, Werewolf has the most work left, and we landed on some ideas for it we're excited about. Full sit-rep on Patreon.
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Social Encounters, Part 3 of 3: Wave-Based Turns
The resolution. No more initiative rolls, no more contested dice against NPCs — just "whoever starts it, starts it," with fixed Difficulty numbers that actually mean something about who the NPC is. Three weeks after Deighton said he'd never use this system, he helped design the version that shipped. Full before-and-after on Patreon.
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Social Encounters, Part 2 of 3: Talking It Through
We went back to figure out why the Social Encounters draft wasn't landing for Deighton. Instead of defending it, we asked him to talk through how he'd actually run the scene himself — no rules, just instinct. What came out of that changed the whole conversation. Full breakdown on Patreon.
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Social Encounters, Part 1 of 3: The Pushback
We had a full draft of the Social Encounters rules ready to go. Ken read it out loud to Deighton at our last meeting. Deighton — the guy who's been running this system for twenty years — told us flatly he didn't get it, wouldn't use it as written, and that it broke the flow of actual roleplay. Full story on Patreon.
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The Unseen Court: What's Actually Been Living in Deighton's Head
We'd had "Unseen Court" scattered across our notes for years without ever nailing down what it actually is — a vampire prince who is his entire bloodline, an alien intelligence steering NYTE City's tech since the 80s, and more. Full rundown's up on Patreon.
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The Site Got a Full Rebuild
We tore the old site down to the studs and rebuilt Get Dangerous Games from scratch — hosted fiction, a native blog, refreshed YouTube and Podcasts pages, and a lot more. Here's the tour.
Read the postContent Creator Showcase (With 20MinuteGamer!)
d33KODE sat down with Nick from 20MinuteGamer for an hour of gaming nostalgia, publisher talk, and Elden Ring gushing.
Read the postThe Winds, They Are a Changin'
Why the blog's going quiet on the daily cross-posts — and what we're doing instead.
Read the postArchetype Mini-Series!
Fiction Factory dives into Shadows' character archetypes one episode at a time — the Human and the Arcanist are up first.
Read the postNYTELights Progress Report #5
Synergy System balance notes from a 32-hour beta test, plus a first look at what's coming to NYTE City's lore and GM section.
Read the postGet Dangerous Teases Upcoming Quick Start Guide for Shadows RPG
The crew dug into the Shadows RPG Quick Start Guide while d33KODE was away — here's a first look at what's coming.
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